Are you looking for a racing game? Dhoom:3 The Game may be you best choice. It can an keep you hooked on for minutes and hours. Here 9game will provide you some tips and tricks for the game to help you win easily. Read on!
Doom 3's new machine gun is a solid weapon and fairly accurate at longer range. It possesses decent damage, rate of fire, and clip-size. While it's not going to mow down the toughest enemies quickly, the machine gun is good enough to go toe-to-toe with most foes at medium-to-long range. Shoot cacodemons out of the air, blast soldiers at long-range, or fire in burst shots to clear out ticks and lost souls. When battling humanoid enemies, aim for the head for fastest killing results.
At closer range the machine gun is effective but not likely to kill something fast enough so you avoid suffering damage. Maintain the crosshair on the enemies head if you are using the weapon at close-range so you minimize possible damage. The shotgun is a better bet at close-range but if you stick with the machine gun, aim for the head.
One of the most important aspects of the machine gun is keeping it reloaded. It's a relatively slow reload time. Don't turn corners or enter new rooms with just five bullets left in the clip. Reload after battles or whenever there's a safe moment. If you hear the low clip sound warning, retreat to a safe location and reload. Don't get caught reloading in a frantic battle against multiple enemies.
Doom 3's chain gun is essentially a high-powered machine gun. It offers increased damage and quick rate of fire but with some downsides. For example, the chain gun is much more inaccurate at longer range than the machine gun. Avoid long-range battles. It's nearly a waste of ammunition. This is a powerful weapon and worth saving for closer encounters. Save up to use against a hell knight and you can mow down the beast in a single ammo belt.
Also, the chain gun takes a few moments to "warm up". When you press the trigger, the chain gun begins to spin and moments later the weapon starts to fire. This fraction of a second could pose a problem if you're trying to hold off a leaping cherub or an approaching hell knight. Since it does have the warm up time, the chain gun isn't as useful in blasting ticks or lost souls. You can't really fire in burst mode because of the lag between blasts.
Like the machine gun, keep the chain gun reloaded. Don't turn corners or enter new rooms with just five rounds left. Reload after battles or whenever there's a safe moment. If you hear the low clip sound warning, retreat to a safe location and reload. Don't get caught reloading in a frantic battle.
The plasma gun offers an excellent balance of damage, rate of fire, and accuracy. It fires plasma bolts in a straight line, making it useful at longer ranges against enemies you don't expect to move much (such as an approaching hell knight or a charging commando soldier). Against even tougher enemies, a single cell (50 plasma bolts) should be enough to defeat the enemy as long as you maintain accurate crosshairs.
The downsides to the plasma gun are reload time and ammunition availability. There are cells scattered all over the place so if you use the plasma gun frequently, expect to be without ammunition for stretches at a time. It certainly isn't as scarce as BFG cells but finding plasma cells will often be a reward for extra exploration or discovering a cabinet code. Use the plasma gun against just about anything in the game but it's best to save the cells for the toughest foes, such as hell knights, revenants, mancubus, or arch viles.
Using grenades is simple: just select the grenade and hold down the fire button to throw. The longer you hold down, the farther the toss. Throw grenades around corners to wound or kill enemies. Lure enemies into a chokepoint, such as a narrow doorway, and toss a grenade to inflict explosive damage. They can also be used to damage or kill enemies that are above your current position, such as an imp patrolling a balcony above. Grenades are good against monsters that run straight toward your position, like demons or commando soldiers. A stationary imp is also an inviting target.
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