Dhoom:3 The Game
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Weapon in Dhoom 3 (1)

(Editor:Nemo 8/1/2015)

Are you looking for a racing game? Dhoom:3 The Game may be you best choice. It can an keep you hooked on for minutes and hours. Here 9game will provide you some tips and tricks for the game to help you win easily. Read on!

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This section offers tips on using Doom 3's weapon arsenal.

Melee - Flashlight and Fists

As a last resort, the Doom marine does feature a couple melee attacks. You can smack an enemy with the flashlight or switch to your fists. Neither is very strong, however; in fact, you'd be lucky to defeat a slow-moving zombie with either tactic and you're basically dead against most of Doom 3's enemies.

But your firsts can be extremely powerful when enhanced by the berserk power-up. You'll find the berserk power-up a couple times during the single-player campaign. While in berserk mode, your punches obliterate enemies. Explode a zombie in a single punch or knock back in imp with a berserk-powered right cross. You really should never have to resort to either weapon in standard combat. If you're running low on ammunition, search for more instead of attempting to defeat tough enemies with a flashlight or your fists.

Chainsaw

A Doom sequel just wouldn't be the same without the chainsaw. It's actually a formidable weapon, particularly against zombies and lost souls when you're trying to conserve ammunition. Against other enemies, for instance imps or wraiths, the chainsaw isn't quite as useful because while you're grinding the enemy with the blade, the enemy is ripping you to sheds with its claws. Also be careful against enemies that leap at you, such as cherubs and ticks. You'll suffer knock-back damage before you can connect blade with skin.

Zombies are fairly slow, though, so you should be able to move in, slice and dice, and back out before getting struck. Lost souls swoop in from a distance. Point the chainsaw in front of you and grind the lost soul as it approaches. If your aim is true, the lost soul dissipates before striking you. Again it's a good way to conserve ammunition for tougher enemies.

Pistol

The standard issue pistol is a typical "first weapon" first-person shooter weapon. It'll keep you alive during the early going but once you begin to acquire more powerful arms (first the shotgun then the machine and chain gun), the pistol becomes all-but unnecessary. It's useful against slow-moving zombies because you can reserve your other ammunition for tougher foes.

It can also be effective against enemies at long-range that can't reach you. For instance, use against an imp on a balcony or adjacent catwalk. Remember that the pistol doesn't inflict the damage of better weapons so it'll take much longer to kill an enemy. Be ready to strafe and dodge the imp's projectiles repeatedly as you maintain your crosshair on the target.

Shotgun

The shotgun is the ultimate close-range weapon and since Doom 3 consists of a lot of corridor fighting, it's one of the better overall weapons in the game. Just don't bother at long-range. You'll use it frequently against zombies, soldiers, imps, wraiths, ticks, and cherubs. At close-range, an accurate shotgun blast can eliminate these enemies in a single blast. The problem arises if you aren't so accurate and the creature remains alive. The shotgun's "recharge time" (the amount of time it takes to fire the weapon again) is rather long. Meanwhile that imp you tried to blast at close-range is mauling you with its claws.

Another downside is the shotgun only holds eight rounds at a time. In a frantic firefight, you may find yourself reloading too often giving your enemies a chance to reach your position. When facing an imp, maneuver as close as possible and aim the shotgun at the imp's upper torso. Use the same method against wraiths, zombies, and many soldiers. You shouldn't advance at armed soldiers. Take cover behind a cover or other object and lure the soldier to your position. When the soldier is close, move out of cover and blast the enemy with your shotgun.

It's possible to use the shotgun against stronger enemies, such as the revenant or hell knight, but you won't be able to take down these beasts in one hit much less several hits. It will require much more agile maneuvering and strafing to avoid these enemies' attacks. Use if there's available cover or a route to retreat through. You may need to move away from these enemies and require a safe place to reload.

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